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MWClash/lib/common/color.dart
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Dart

import 'dart:math';
import 'package:flutter/material.dart';
extension ColorExtension on Color {
Color get opacity80 {
return withAlpha(204);
}
Color get opacity60 {
return withAlpha(153);
}
Color get opacity50 {
return withAlpha(128);
}
Color get opacity38 {
return withAlpha(97);
}
Color get opacity30 {
return withAlpha(77);
}
Color get opacity12 {
return withAlpha(31);
}
Color get opacity15 {
return withAlpha(38);
}
Color get opacity10 {
return withAlpha(15);
}
Color get opacity3 {
return withAlpha(76);
}
Color get opacity0 {
return withAlpha(0);
}
int get value32bit {
return _floatToInt8(a) << 24 |
_floatToInt8(r) << 16 |
_floatToInt8(g) << 8 |
_floatToInt8(b) << 0;
}
int get alpha8bit => (0xff000000 & value32bit) >> 24;
int get red8bit => (0x00ff0000 & value32bit) >> 16;
int get green8bit => (0x0000ff00 & value32bit) >> 8;
int get blue8bit => (0x000000ff & value32bit) >> 0;
int _floatToInt8(double x) {
return (x * 255.0).round() & 0xff;
}
Color lighten([double amount = 10]) {
if (amount <= 0) return this;
if (amount > 100) return Colors.white;
final HSLColor hsl = this == const Color(0xFF000000)
? HSLColor.fromColor(this).withSaturation(0)
: HSLColor.fromColor(this);
return hsl
.withLightness(min(1, max(0, hsl.lightness + amount / 100)))
.toColor();
}
String get hex {
final value = toARGB32();
final red = (value >> 16) & 0xFF;
final green = (value >> 8) & 0xFF;
final blue = value & 0xFF;
return '#${red.toRadixString(16).padLeft(2, '0')}'
'${green.toRadixString(16).padLeft(2, '0')}'
'${blue.toRadixString(16).padLeft(2, '0')}'
.toUpperCase();
}
Color darken([final int amount = 10]) {
if (amount <= 0) return this;
if (amount > 100) return Colors.black;
final HSLColor hsl = HSLColor.fromColor(this);
return hsl
.withLightness(min(1, max(0, hsl.lightness - amount / 100)))
.toColor();
}
Color blendDarken(
BuildContext context, {
double factor = 0.1,
}) {
final brightness = Theme.of(context).brightness;
return Color.lerp(
this,
brightness == Brightness.dark ? Colors.white : Colors.black,
factor,
)!;
}
Color blendLighten(
BuildContext context, {
double factor = 0.1,
}) {
final brightness = Theme.of(context).brightness;
return Color.lerp(
this,
brightness == Brightness.dark ? Colors.black : Colors.white,
factor,
)!;
}
}
extension ColorSchemeExtension on ColorScheme {
ColorScheme toPureBlack(bool isPrueBlack) => isPrueBlack
? copyWith(
surface: Colors.black,
surfaceContainer: surfaceContainer.darken(
5,
),
)
: this;
}