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MWClash/lib/widgets/palette.dart
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Add custom primary color and color scheme

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443 lines
13 KiB
Dart

import 'dart:math' as math;
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
@immutable
class Palette extends StatefulWidget {
const Palette({
super.key,
required this.controller,
});
final ValueNotifier<Color> controller;
@override
State<Palette> createState() => _PaletteState();
}
class _PaletteState extends State<Palette> {
final double _thickness = 20;
final double _radius = 4;
final double _padding = 8;
final GlobalKey renderBoxKey = GlobalKey();
bool isSquare = false;
bool isTrack = false;
late double colorHue;
late double colorSaturation;
late double colorValue;
late FocusNode _focusNode;
Color get value => widget.controller.value;
HSVColor get color => HSVColor.fromColor(value);
@override
void initState() {
super.initState();
colorHue = color.hue;
colorSaturation = color.saturation;
colorValue = color.value;
_focusNode = FocusNode();
}
_handleChange() {
widget.controller.value = HSVColor.fromAHSV(
color.alpha,
colorHue,
colorSaturation,
colorValue,
).toColor();
}
@override
void dispose() {
_focusNode.dispose();
super.dispose();
}
double trackRadius(Size size) =>
math.min(size.width, size.height) / 2 - _thickness;
static double squareRadius(double radius, double trackSquarePadding) =>
(radius - trackSquarePadding) / math.sqrt(2);
void onStart(Offset offset) {
final RenderBox renderBox =
renderBoxKey.currentContext!.findRenderObject()! as RenderBox;
final size = renderBox.size;
final radius = trackRadius(size);
final radiusOuter = radius + _thickness;
final effectiveSquareRadius = squareRadius(radius, _padding);
final startPosition = renderBox.localToGlobal(Offset.zero);
final center = Offset(size.width / 2, size.height / 2);
final vector = offset - startPosition - center;
final vectorLength = _Computer.vectorLength(vector);
isSquare = vector.dx.abs() < effectiveSquareRadius &&
vector.dy.abs() < effectiveSquareRadius;
isTrack = vectorLength >= radius && vectorLength <= radiusOuter;
if (isSquare) {
colorSaturation =
_Computer.vectorToSaturation(vector.dx, effectiveSquareRadius)
.clamp(0.0, 1.0);
colorValue = _Computer.vectorToValue(vector.dy, effectiveSquareRadius)
.clamp(0.0, 1.0);
_handleChange();
} else if (isTrack) {
colorHue = _Computer.vectorToHue(vector);
_handleChange();
} else {
isTrack = false;
isSquare = false;
}
}
void onUpdate(Offset offset) {
final RenderBox renderBox =
renderBoxKey.currentContext!.findRenderObject()! as RenderBox;
final size = renderBox.size;
final radius = trackRadius(size);
final effectiveSquareRadius = squareRadius(radius, _padding);
final startPosition = renderBox.localToGlobal(Offset.zero);
final center = Offset(size.width / 2, size.height / 2);
final vector = offset - startPosition - center;
if (isSquare) {
isTrack = false;
colorSaturation =
_Computer.vectorToSaturation(vector.dx, effectiveSquareRadius)
.clamp(0.0, 1.0);
colorValue = _Computer.vectorToValue(vector.dy, effectiveSquareRadius)
.clamp(0.0, 1.0);
_handleChange();
} else if (isTrack) {
isSquare = false;
colorHue = _Computer.vectorToHue(vector);
_handleChange();
} else {
isTrack = false;
isSquare = false;
}
}
void onEnd() {
isTrack = false;
isSquare = false;
}
@override
Widget build(BuildContext context) {
return ValueListenableBuilder(
valueListenable: widget.controller,
builder: (_, __, ___) {
return GestureDetector(
dragStartBehavior: DragStartBehavior.down,
onVerticalDragDown: (DragDownDetails details) =>
onStart(details.globalPosition),
onVerticalDragUpdate: (DragUpdateDetails details) =>
onUpdate(details.globalPosition),
onHorizontalDragUpdate: (DragUpdateDetails details) =>
onUpdate(details.globalPosition),
onVerticalDragEnd: (DragEndDetails details) => onEnd(),
onHorizontalDragEnd: (DragEndDetails details) => onEnd(),
onTapUp: (TapUpDetails details) => onEnd(),
child: SizedBox(
key: renderBoxKey,
child: Focus(
focusNode: _focusNode,
child: MouseRegion(
cursor: WidgetStateMouseCursor.clickable,
child: Stack(
fit: StackFit.expand,
children: <Widget>[
RepaintBoundary(
child: CustomPaint(
painter: _ShadePainter(
colorHue: colorHue,
colorSaturation: colorSaturation,
colorValue: colorValue,
thickness: _thickness,
padding: _padding,
trackBorderRadius: _radius,
),
),
),
CustomPaint(
painter: _ShadeThumbPainter(
colorSaturation: colorSaturation,
colorValue: colorValue,
thickness: _thickness,
padding: _padding,
),
),
RepaintBoundary(
child: CustomPaint(
painter: _TrackPainter(
thickness: _thickness,
ticks: 360,
),
),
),
CustomPaint(
painter: _TrackThumbPainter(
colorHue: colorHue,
thickness: _thickness,
),
),
],
),
),
),
),
);
},
);
}
}
class _ShadePainter extends CustomPainter {
const _ShadePainter({
required this.colorHue,
required this.colorSaturation,
required this.colorValue,
required this.thickness,
required this.padding,
required this.trackBorderRadius,
}) : super();
final double colorHue;
final double colorSaturation;
final double colorValue;
final double thickness;
final double padding;
final double trackBorderRadius;
static double trackRadius(Size size, double trackWidth) =>
math.min(size.width, size.height) / 2 - trackWidth / 2;
static double squareRadius(
double radius, double trackWidth, double padding) =>
(radius - trackWidth / 2 - padding) / math.sqrt(2);
@override
void paint(Canvas canvas, Size size) {
final Offset center = Offset(size.width / 2, size.height / 2);
final double radius = trackRadius(size, thickness);
final double effectiveSquareRadius = squareRadius(
radius,
thickness,
padding,
);
final Rect rectBox = Rect.fromLTWH(
center.dx - effectiveSquareRadius,
center.dy - effectiveSquareRadius,
effectiveSquareRadius * 2,
effectiveSquareRadius * 2);
final RRect rRect = RRect.fromRectAndRadius(
rectBox,
Radius.circular(trackBorderRadius),
);
final Shader horizontal = LinearGradient(
colors: <Color>[
Colors.white,
HSVColor.fromAHSV(1, colorHue, 1, 1).toColor()
],
).createShader(rectBox);
canvas.drawRRect(
rRect,
Paint()
..style = PaintingStyle.fill
..shader = horizontal);
final Shader vertical = const LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: <Color>[Colors.transparent, Colors.black],
).createShader(rectBox);
canvas.drawRRect(
rRect,
Paint()
..style = PaintingStyle.fill
..shader = vertical);
}
@override
bool shouldRepaint(_ShadePainter oldDelegate) {
return oldDelegate.thickness != thickness ||
oldDelegate.padding != padding ||
oldDelegate.trackBorderRadius != trackBorderRadius ||
oldDelegate.colorHue != colorHue ||
oldDelegate.colorSaturation != colorSaturation ||
oldDelegate.colorValue != colorValue;
}
}
class _TrackPainter extends CustomPainter {
const _TrackPainter({
this.ticks = 360,
required this.thickness,
}) : super();
final int ticks;
final double thickness;
@override
void paint(Canvas canvas, Size size) {
final Offset center = Offset(size.width / 2, size.height / 2);
const double rads = (2 * math.pi) / 360;
const double step = 1;
const double aliasing = 0.5;
final double shortestRectSide = math.min(size.width, size.height);
final Rect rectCircle = Rect.fromCenter(
center: center,
width: shortestRectSide - thickness,
height: shortestRectSide - thickness,
);
for (int i = 0; i < ticks; i++) {
final double sRad = (i - aliasing) * rads;
final double eRad = (i + step) * rads;
final Paint segmentPaint = Paint()
..color = HSVColor.fromAHSV(1, i.toDouble(), 1, 1).toColor()
..style = PaintingStyle.stroke
..strokeWidth = thickness;
canvas.drawArc(
rectCircle,
sRad,
sRad - eRad,
false,
segmentPaint,
);
}
}
@override
bool shouldRepaint(_TrackPainter oldDelegate) {
return oldDelegate.thickness != thickness || oldDelegate.ticks != ticks;
}
}
class _ShadeThumbPainter extends CustomPainter {
const _ShadeThumbPainter({
required this.colorSaturation,
required this.colorValue,
required this.thickness,
required this.padding,
}) : super();
final double colorSaturation;
final double colorValue;
final double thickness;
final double padding;
static double trackRadius(Size size, double thickness) =>
math.min(size.width, size.height) / 2 - thickness / 2;
static double squareRadius(
double radius, double thickness, double trackSquarePadding) =>
(radius - thickness / 2 - trackSquarePadding) / math.sqrt(2);
@override
void paint(Canvas canvas, Size size) {
final Offset center = Offset(size.width / 2, size.height / 2);
final double radius = trackRadius(size, thickness);
final double effectiveSquareRadius =
squareRadius(radius, thickness, padding);
final Paint paintBlack = Paint()
..color = Colors.black
..strokeWidth = 5
..style = PaintingStyle.stroke;
final Paint paintWhite = Paint()
..color = Colors.white
..strokeWidth = 3
..style = PaintingStyle.stroke;
final double paletteX = _Computer.saturationToVector(
colorSaturation, effectiveSquareRadius, center.dx);
final double paletteY =
_Computer.valueToVector(colorValue, effectiveSquareRadius, center.dy);
final Offset paletteVector = Offset(paletteX, paletteY);
canvas.drawCircle(paletteVector, 12, paintBlack);
canvas.drawCircle(paletteVector, 12, paintWhite);
}
@override
bool shouldRepaint(_ShadeThumbPainter oldDelegate) {
return oldDelegate.thickness != thickness ||
oldDelegate.colorSaturation != colorSaturation ||
oldDelegate.colorValue != colorValue ||
oldDelegate.padding != padding;
}
}
class _TrackThumbPainter extends CustomPainter {
const _TrackThumbPainter({
required this.colorHue,
required this.thickness,
}) : super();
final double colorHue;
final double thickness;
static double trackRadius(Size size, double thickness) =>
math.min(size.width, size.height) / 2 - thickness / 2;
@override
void paint(Canvas canvas, Size size) {
final Offset center = Offset(size.width / 2, size.height / 2);
final double radius = trackRadius(size, thickness);
final Paint paintBlack = Paint()
..color = Colors.black
..strokeWidth = 5
..style = PaintingStyle.stroke;
final Paint paintWhite = Paint()
..color = Colors.white
..strokeWidth = 3
..style = PaintingStyle.stroke;
final Offset track = _Computer.hueToVector(
(colorHue + 360.0) * math.pi / 180.0,
radius,
center,
);
canvas.drawCircle(track, thickness / 2 + 4, paintBlack);
canvas.drawCircle(track, thickness / 2 + 4, paintWhite);
}
@override
bool shouldRepaint(_TrackThumbPainter oldDelegate) {
return oldDelegate.thickness != thickness ||
oldDelegate.colorHue != colorHue;
}
}
class _Computer {
static double vectorLength(Offset vector) =>
math.sqrt(vector.dx * vector.dx + vector.dy * vector.dy);
static double vectorToHue(Offset vector) =>
(((math.atan2(vector.dy, vector.dx)) * 180.0 / math.pi) + 360.0) % 360.0;
static double vectorToSaturation(double vectorX, double squareRadius) =>
vectorX * 0.5 / squareRadius + 0.5;
static double vectorToValue(double vectorY, double squareRadius) =>
0.5 - vectorY * 0.5 / squareRadius;
static Offset hueToVector(double h, double radius, Offset center) => Offset(
math.cos(h) * radius + center.dx, math.sin(h) * radius + center.dy);
static double saturationToVector(
double s, double squareRadius, double centerX) =>
(s - 0.5) * squareRadius / 0.5 + centerX;
static double valueToVector(double l, double squareRadius, double centerY) =>
(0.5 - l) * squareRadius / 0.5 + centerY;
}