Initial commit

This commit is contained in:
chen08209
2024-04-30 23:38:49 +08:00
commit df4d38012b
295 changed files with 33443 additions and 0 deletions

24
windows/.gitignore vendored Normal file
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flutter/ephemeral/
# Visual Studio user-specific files.
*.suo
*.user
*.userosscache
*.sln.docstates
# Visual Studio build-related files.
x64/
x86/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
build/
out/
.idea/
.vs/
.vscode/

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windows/CMakeLists.txt Normal file
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# Project-level configuration.
cmake_minimum_required(VERSION 3.14)
project(FlClash LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "FlClash")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Define build configuration option.
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()
# Define settings for the Profile build mode.
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
# Use Unicode for all projects.
add_definitions(-DUNICODE -D_UNICODE)
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
target_compile_options(${TARGET} PRIVATE /EHsc)
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# Support files are copied into place next to the executable, so that it can
# run in place. This is done instead of making a separate bundle (as on Linux)
# so that building and running from within Visual Studio will work.
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
# Make the "install" step default, as it's required to run.
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# libclash.so
set(CLASH_DIR "../libclash/windows/amd64")
# if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64" OR CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
# elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM" OR CMAKE_SYSTEM_PROCESSOR MATCHES "armv[0-9]+")
# elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "x86")
# set(CLASH_DIR "../libclash/windows/x86")
# endif()
install(FILES "${CLASH_DIR}/libclash.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
CONFIGURATIONS Profile;Release
COMPONENT Runtime)

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# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.14)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
# Set fallback configurations for older versions of the flutter tool.
if (NOT DEFINED FLUTTER_TARGET_PLATFORM)
set(FLUTTER_TARGET_PLATFORM "windows-x64")
endif()
# === Flutter Library ===
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"flutter_export.h"
"flutter_windows.h"
"flutter_messenger.h"
"flutter_plugin_registrar.h"
"flutter_texture_registrar.h"
)
list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
add_dependencies(flutter flutter_assemble)
# === Wrapper ===
list(APPEND CPP_WRAPPER_SOURCES_CORE
"core_implementations.cc"
"standard_codec.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
"plugin_registrar.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_APP
"flutter_engine.cc"
"flutter_view_controller.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
# Wrapper sources needed for a plugin.
add_library(flutter_wrapper_plugin STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
)
apply_standard_settings(flutter_wrapper_plugin)
set_target_properties(flutter_wrapper_plugin PROPERTIES
POSITION_INDEPENDENT_CODE ON)
set_target_properties(flutter_wrapper_plugin PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
target_include_directories(flutter_wrapper_plugin PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_plugin flutter_assemble)
# Wrapper sources needed for the runner.
add_library(flutter_wrapper_app STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_APP}
)
apply_standard_settings(flutter_wrapper_app)
target_link_libraries(flutter_wrapper_app PUBLIC flutter)
target_include_directories(flutter_wrapper_app PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_app flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
${PHONY_OUTPUT}
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
${FLUTTER_TARGET_PLATFORM} $<CONFIG>
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
)

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//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <app_links/app_links_plugin_c_api.h>
#include <dynamic_color/dynamic_color_plugin_c_api.h>
#include <proxy/proxy_plugin_c_api.h>
#include <screen_retriever/screen_retriever_plugin.h>
#include <tray_manager/tray_manager_plugin.h>
#include <url_launcher_windows/url_launcher_windows.h>
#include <window_manager/window_manager_plugin.h>
#include <windows_single_instance/windows_single_instance_plugin.h>
void RegisterPlugins(flutter::PluginRegistry* registry) {
AppLinksPluginCApiRegisterWithRegistrar(
registry->GetRegistrarForPlugin("AppLinksPluginCApi"));
DynamicColorPluginCApiRegisterWithRegistrar(
registry->GetRegistrarForPlugin("DynamicColorPluginCApi"));
ProxyPluginCApiRegisterWithRegistrar(
registry->GetRegistrarForPlugin("ProxyPluginCApi"));
ScreenRetrieverPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("ScreenRetrieverPlugin"));
TrayManagerPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("TrayManagerPlugin"));
UrlLauncherWindowsRegisterWithRegistrar(
registry->GetRegistrarForPlugin("UrlLauncherWindows"));
WindowManagerPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("WindowManagerPlugin"));
WindowsSingleInstancePluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("WindowsSingleInstancePlugin"));
}

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//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter/plugin_registry.h>
// Registers Flutter plugins.
void RegisterPlugins(flutter::PluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

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#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
app_links
dynamic_color
proxy
screen_retriever
tray_manager
url_launcher_windows
window_manager
windows_single_instance
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)

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; *** Inno Setup version 6.1.0+ Chinese Simplified messages ***
;
; To download user-contributed translations of this file, go to:
; https://jrsoftware.org/files/istrans/
;
; Note: When translating this text, do not add periods (.) to the end of
; messages that didn't have them already, because on those messages Inno
; Setup adds the periods automatically (appending a period would result in
; two periods being displayed).
;
; Maintained by Zhenghan Yang
; Email: 847320916@QQ.com
; Translation based on network resource
; The latest Translation is on https://github.com/kira-96/Inno-Setup-Chinese-Simplified-Translation
;
[LangOptions]
; The following three entries are very important. Be sure to read and
; understand the '[LangOptions] section' topic in the help file.
LanguageName=简体中文
; If Language Name display incorrect, uncomment next line
; LanguageName=<7B80><4F53><4E2D><6587>
; About LanguageID, to reference link:
; https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-lcid/a9eac961-e77d-41a6-90a5-ce1a8b0cdb9c
LanguageID=$0804
LanguageCodePage=936
; If the language you are translating to requires special font faces or
; sizes, uncomment any of the following entries and change them accordingly.
DialogFontName=Microsoft YaHei UI
;DialogFontSize=8
WelcomeFontName=Microsoft YaHei UI
;WelcomeFontSize=12
TitleFontName=Microsoft YaHei UI
;TitleFontSize=29
;CopyrightFontName=Arial
;CopyrightFontSize=8
[Messages]
; *** 应用程序标题
SetupAppTitle=安装
SetupWindowTitle=安装 - %1
UninstallAppTitle=卸载
UninstallAppFullTitle=%1 卸载
; *** Misc. common
InformationTitle=信息
ConfirmTitle=确认
ErrorTitle=错误
; *** SetupLdr messages
SetupLdrStartupMessage=现在将安装 %1。您想要继续吗
LdrCannotCreateTemp=不能创建临时文件。安装中断。
LdrCannotExecTemp=不能执行临时目录中的文件。安装中断。
HelpTextNote=
; *** 启动错误消息
LastErrorMessage=%1.%n%n错误 %2: %3
SetupFileMissing=安装目录中的文件 %1 丢失。请修正这个问题或者获取程序的新副本。
SetupFileCorrupt=安装文件已损坏。请获取程序的新副本。
SetupFileCorruptOrWrongVer=安装文件已损坏,或是与这个安装程序的版本不兼容。请修正这个问题或获取新的程序副本。
InvalidParameter=无效的命令行参数:%n%n%1
SetupAlreadyRunning=安装程序正在运行。
WindowsVersionNotSupported=这个程序不支持当前计算机运行的 Windows 版本。
WindowsServicePackRequired=这个程序需要 %1 服务包 %2 或更高。
NotOnThisPlatform=这个程序将不能运行于 %1。
OnlyOnThisPlatform=这个程序必须运行于 %1。
OnlyOnTheseArchitectures=这个程序只能在为下列处理器架构的 Windows 版本中进行安装:%n%n%1
WinVersionTooLowError=这个程序需要 %1 版本 %2 或更高。
WinVersionTooHighError=这个程序不能安装于 %1 版本 %2 或更高。
AdminPrivilegesRequired=在安装这个程序时您必须以管理员身份登录。
PowerUserPrivilegesRequired=在安装这个程序时您必须以管理员身份或有权限的用户组身份登录。
SetupAppRunningError=安装程序发现 %1 当前正在运行。%n%n请先关闭所有运行的窗口然后点击“确定”继续或按“取消”退出。
UninstallAppRunningError=卸载程序发现 %1 当前正在运行。%n%n请先关闭所有运行的窗口然后点击“确定”继续或按“取消”退出。
; *** 启动问题
PrivilegesRequiredOverrideTitle=选择安装程序模式
PrivilegesRequiredOverrideInstruction=选择安装模式
PrivilegesRequiredOverrideText1=%1 可以为所有用户安装(需要管理员权限),或仅为您安装。
PrivilegesRequiredOverrideText2=%1 只能为您安装,或为所有用户安装(需要管理员权限)。
PrivilegesRequiredOverrideAllUsers=为所有用户安装(&A)
PrivilegesRequiredOverrideAllUsersRecommended=为所有用户安装(&A) (建议选项)
PrivilegesRequiredOverrideCurrentUser=仅为我安装(&M)
PrivilegesRequiredOverrideCurrentUserRecommended=仅为我安装(&M) (建议选项)
; *** 其它错误
ErrorCreatingDir=安装程序不能创建目录“%1”。
ErrorTooManyFilesInDir=不能在目录“%1”中创建文件因为里面的文件太多
; *** 安装程序公共消息
ExitSetupTitle=退出安装程序
ExitSetupMessage=安装程序尚未完成安装。如果您现在退出,程序将不能安装。%n%n您可以以后再运行安装程序完成安装。%n%n现在退出安装程序吗
AboutSetupMenuItem=关于安装程序(&A)...
AboutSetupTitle=关于安装程序
AboutSetupMessage=%1 版本 %2%n%3%n%n%1 主页:%n%4
AboutSetupNote=
TranslatorNote=Translated by Zhenghan Yang.
; *** 按钮
ButtonBack=< 上一步(&B)
ButtonNext=下一步(&N) >
ButtonInstall=安装(&I)
ButtonOK=确定
ButtonCancel=取消
ButtonYes=是(&Y)
ButtonYesToAll=全是(&A)
ButtonNo=否(&N)
ButtonNoToAll=全否(&O)
ButtonFinish=完成(&F)
ButtonBrowse=浏览(&B)...
ButtonWizardBrowse=浏览(&R)...
ButtonNewFolder=新建文件夹(&M)
; *** “选择语言”对话框消息
SelectLanguageTitle=选择安装语言
SelectLanguageLabel=选择安装时要使用的语言。
; *** 公共向导文字
ClickNext=点击“下一步”继续,或点击“取消”退出安装程序。
BeveledLabel=
BrowseDialogTitle=浏览文件夹
BrowseDialogLabel=在下列列表中选择一个文件夹,然后点击“确定”。
NewFolderName=新建文件夹
; *** “欢迎”向导页
WelcomeLabel1=欢迎使用 [name] 安装向导
WelcomeLabel2=现在将安装 [name/ver] 到您的电脑中。%n%n推荐您在继续安装前关闭所有其它应用程序。
; *** “密码”向导页
WizardPassword=密码
PasswordLabel1=这个安装程序有密码保护。
PasswordLabel3=请输入密码,然后点击“下一步”继续。密码区分大小写。
PasswordEditLabel=密码(&P)
IncorrectPassword=您所输入的密码不正确,请重试。
; *** “许可协议”向导页
WizardLicense=许可协议
LicenseLabel=继续安装前请阅读下列重要信息。
LicenseLabel3=请仔细阅读下列许可协议。您在继续安装前必须同意这些协议条款。
LicenseAccepted=我同意此协议(&A)
LicenseNotAccepted=我拒绝此协议(&D)
; *** “信息”向导页
WizardInfoBefore=信息
InfoBeforeLabel=请在继续安装前阅读下列重要信息。
InfoBeforeClickLabel=如果您想继续安装,点击“下一步”。
WizardInfoAfter=信息
InfoAfterLabel=请在继续安装前阅读下列重要信息。
InfoAfterClickLabel=如果您想继续安装,点击“下一步”。
; *** “用户信息”向导页
WizardUserInfo=用户信息
UserInfoDesc=请输入您的信息。
UserInfoName=用户名(&U)
UserInfoOrg=组织(&O)
UserInfoSerial=序列号(&S)
UserInfoNameRequired=您必须输入用户名。
; *** “选择目标目录”向导页
WizardSelectDir=选择目标位置
SelectDirDesc=您想将 [name] 安装在哪里?
SelectDirLabel3=安装程序将安装 [name] 到下列文件夹中。
SelectDirBrowseLabel=点击“下一步”继续。如果您想选择其它文件夹,点击“浏览”。
DiskSpaceGBLabel=至少需要有 [gb] GB 的可用磁盘空间。
DiskSpaceMBLabel=至少需要有 [mb] MB 的可用磁盘空间。
CannotInstallToNetworkDrive=安装程序无法安装到一个网络驱动器。
CannotInstallToUNCPath=安装程序无法安装到一个UNC路径。
InvalidPath=您必须输入一个带驱动器卷标的完整路径,例如:%n%nC:\APP%n%n或下列形式的UNC路径%n%n\\server\share
InvalidDrive=您选定的驱动器或 UNC 共享不存在或不能访问。请选选择其它位置。
DiskSpaceWarningTitle=没有足够的磁盘空间
DiskSpaceWarning=安装程序至少需要 %1 KB 的可用空间才能安装,但选定驱动器只有 %2 KB 的可用空间。%n%n您一定要继续吗
DirNameTooLong=文件夹名称或路径太长。
InvalidDirName=文件夹名称无效。
BadDirName32=文件夹名称不能包含下列任何字符:%n%n%1
DirExistsTitle=文件夹已存在
DirExists=文件夹:%n%n%1%n%n已经存在。您一定要安装到这个文件夹中吗
DirDoesntExistTitle=文件夹不存在
DirDoesntExist=文件夹:%n%n%1%n%n不存在。您想要创建此文件夹吗
; *** “选择组件”向导页
WizardSelectComponents=选择组件
SelectComponentsDesc=您想安装哪些程序的组件?
SelectComponentsLabel2=选择您想要安装的组件;清除您不想安装的组件。然后点击“下一步”继续。
FullInstallation=完全安装
; if possible don't translate 'Compact' as 'Minimal' (I mean 'Minimal' in your language)
CompactInstallation=简洁安装
CustomInstallation=自定义安装
NoUninstallWarningTitle=组件已存在
NoUninstallWarning=安装程序检测到下列组件已在您的电脑中安装:%n%n%1%n%n取消选定这些组件将不能卸载它们。%n%n您一定要继续吗
ComponentSize1=%1 KB
ComponentSize2=%1 MB
ComponentsDiskSpaceGBLabel=当前选择的组件至少需要 [gb] GB 的磁盘空间。
ComponentsDiskSpaceMBLabel=当前选择的组件至少需要 [mb] MB 的磁盘空间。
; *** “选择附加任务”向导页
WizardSelectTasks=选择附加任务
SelectTasksDesc=您想要安装程序执行哪些附加任务?
SelectTasksLabel2=选择您想要安装程序在安装 [name] 时执行的附加任务,然后点击“下一步”。
; *** “选择开始菜单文件夹”向导页
WizardSelectProgramGroup=选择开始菜单文件夹
SelectStartMenuFolderDesc=安装程序应该在哪里放置程序的快捷方式?
SelectStartMenuFolderLabel3=安装程序现在将在下列开始菜单文件夹中创建程序的快捷方式。
SelectStartMenuFolderBrowseLabel=点击“下一步”继续。如果您想选择其它文件夹,点击“浏览”。
MustEnterGroupName=您必须输入一个文件夹名。
GroupNameTooLong=文件夹名或路径太长。
InvalidGroupName=文件夹名无效。
BadGroupName=文件夹名不能包含下列任何字符:%n%n%1
NoProgramGroupCheck2=不创建开始菜单文件夹(&D)
; *** “准备安装”向导页
WizardReady=准备安装
ReadyLabel1=安装程序现在准备开始安装 [name] 到您的电脑中。
ReadyLabel2a=点击“安装”继续此安装程序。如果您想要回顾或修改设置,请点击“上一步”。
ReadyLabel2b=点击“安装”继续此安装程序?
ReadyMemoUserInfo=用户信息:
ReadyMemoDir=目标位置:
ReadyMemoType=安装类型:
ReadyMemoComponents=选定组件:
ReadyMemoGroup=开始菜单文件夹:
ReadyMemoTasks=附加任务:
; *** TDownloadWizardPage wizard page and DownloadTemporaryFile
DownloadingLabel=正在下载附加文件...
ButtonStopDownload=停止下载(&S)
StopDownload=您确定要停止下载吗?
ErrorDownloadAborted=下载已中止
ErrorDownloadFailed=下载失败:%1 %2
ErrorDownloadSizeFailed=获取下载大小失败:%1 %2
ErrorFileHash1=校验文件哈希失败:%1
ErrorFileHash2=无效的文件哈希:预期为 %1实际为 %2
ErrorProgress=无效的进度:%1总共%2
ErrorFileSize=文件大小错误:预期为 %1实际为 %2
; *** “正在准备安装”向导页
WizardPreparing=正在准备安装
PreparingDesc=安装程序正在准备安装 [name] 到您的电脑中。
PreviousInstallNotCompleted=先前程序的安装/卸载未完成。您需要重新启动您的电脑才能完成安装。%n%n在重新启动电脑后再运行安装完成 [name] 的安装。
CannotContinue=安装程序不能继续。请点击“取消”退出。
ApplicationsFound=下列应用程序正在使用的文件需要更新设置。它是建议您允许安装程序自动关闭这些应用程序。
ApplicationsFound2=下列应用程序正在使用的文件需要更新设置。它是建议您允许安装程序自动关闭这些应用程序。安装完成后,安装程序将尝试重新启动应用程序。
CloseApplications=自动关闭该应用程序(&A)
DontCloseApplications=不要关闭该应用程序(&D)
ErrorCloseApplications=安装程序无法自动关闭所有应用程序。在继续之前,我们建议您关闭所有使用需要更新的安装程序文件。
PrepareToInstallNeedsRestart=安装程序必须重新启动计算机。重新启动计算机后,请再次运行安装程序以完成 [name] 的安装。%n%n是否立即重新启动
; *** “正在安装”向导页
WizardInstalling=正在安装
InstallingLabel=安装程序正在安装 [name] 到您的电脑中,请稍等。
; *** “安装完成”向导页
FinishedHeadingLabel=[name] 安装完成
FinishedLabelNoIcons=安装程序已在您的电脑中安装了 [name]。
FinishedLabel=安装程序已在您的电脑中安装了 [name]。此应用程序可以通过选择安装的快捷方式运行。
ClickFinish=点击“完成”退出安装程序。
FinishedRestartLabel=要完成 [name] 的安装,安装程序必须重新启动您的电脑。您想要立即重新启动吗?
FinishedRestartMessage=要完成 [name] 的安装,安装程序必须重新启动您的电脑。%n%n您想要立即重新启动吗
ShowReadmeCheck=是,我想查阅自述文件
YesRadio=是,立即重新启动电脑(&Y)
NoRadio=否,稍后重新启动电脑(&N)
; used for example as 'Run MyProg.exe'
RunEntryExec=运行 %1
; used for example as 'View Readme.txt'
RunEntryShellExec=查阅 %1
; *** “安装程序需要下一张磁盘”提示
ChangeDiskTitle=安装程序需要下一张磁盘
SelectDiskLabel2=请插入磁盘 %1 并点击“确定”。%n%n如果这个磁盘中的文件可以在下列文件夹之外的文件夹中找到请输入正确的路径或点击“浏览”。
PathLabel=路径(&P)
FileNotInDir2=文件“%1”不能在“%2”定位。请插入正确的磁盘或选择其它文件夹。
SelectDirectoryLabel=请指定下一张磁盘的位置。
; *** 安装状态消息
SetupAborted=安装程序未完成安装。%n%n请修正这个问题并重新运行安装程序。
AbortRetryIgnoreSelectAction=选择操作
AbortRetryIgnoreRetry=重试(&T)
AbortRetryIgnoreIgnore=忽略错误并继续(&I)
AbortRetryIgnoreCancel=关闭安装程序
; *** 安装状态消息
StatusClosingApplications=正在关闭应用程序...
StatusCreateDirs=正在创建目录...
StatusExtractFiles=正在解压缩文件...
StatusCreateIcons=正在创建快捷方式...
StatusCreateIniEntries=正在创建 INI 条目...
StatusCreateRegistryEntries=正在创建注册表条目...
StatusRegisterFiles=正在注册文件...
StatusSavingUninstall=正在保存卸载信息...
StatusRunProgram=正在完成安装...
StatusRestartingApplications=正在重启应用程序...
StatusRollback=正在撤销更改...
; *** 其它错误
ErrorInternal2=内部错误:%1
ErrorFunctionFailedNoCode=%1 失败
ErrorFunctionFailed=%1 失败;错误代码 %2
ErrorFunctionFailedWithMessage=%1 失败;错误代码 %2.%n%3
ErrorExecutingProgram=不能执行文件:%n%1
; *** 注册表错误
ErrorRegOpenKey=打开注册表项时出错:%n%1\%2
ErrorRegCreateKey=创建注册表项时出错:%n%1\%2
ErrorRegWriteKey=写入注册表项时出错:%n%1\%2
; *** INI 错误
ErrorIniEntry=在文件“%1”中创建INI条目时出错。
; *** 文件复制错误
FileAbortRetryIgnoreSkipNotRecommended=跳过这个文件(&S) (不推荐)
FileAbortRetryIgnoreIgnoreNotRecommended=忽略错误并继续(&I) (不推荐)
SourceIsCorrupted=源文件已损坏
SourceDoesntExist=源文件“%1”不存在
ExistingFileReadOnly2=无法替换现有文件,因为它是只读的。
ExistingFileReadOnlyRetry=移除只读属性并重试(&R)
ExistingFileReadOnlyKeepExisting=保留现有文件(&K)
ErrorReadingExistingDest=尝试读取现有文件时出错:
FileExistsSelectAction=选择操作
FileExists2=文件已经存在。
FileExistsOverwriteExisting=覆盖已经存在的文件(&O)
FileExistsKeepExisting=保留现有的文件(&K)
FileExistsOverwriteOrKeepAll=为所有的冲突文件执行此操作(&D)
ExistingFileNewerSelectAction=选择操作
ExistingFileNewer2=现有的文件比安装程序将要安装的文件更新。
ExistingFileNewerOverwriteExisting=覆盖已经存在的文件(&O)
ExistingFileNewerKeepExisting=保留现有的文件(&K) (推荐)
ExistingFileNewerOverwriteOrKeepAll=为所有的冲突文件执行此操作(&D)
ErrorChangingAttr=尝试改变下列现有的文件的属性时出错:
ErrorCreatingTemp=尝试在目标目录创建文件时出错:
ErrorReadingSource=尝试读取下列源文件时出错:
ErrorCopying=尝试复制下列文件时出错:
ErrorReplacingExistingFile=尝试替换现有的文件时出错:
ErrorRestartReplace=重新启动替换失败:
ErrorRenamingTemp=尝试重新命名以下目标目录中的一个文件时出错:
ErrorRegisterServer=无法注册 DLL/OCX%1
ErrorRegSvr32Failed=RegSvr32 失败;退出代码 %1
ErrorRegisterTypeLib=无法注册类型库:%1
; *** 卸载显示名字标记
; used for example as 'My Program (32-bit)'
UninstallDisplayNameMark=%1 (%2)
; used for example as 'My Program (32-bit, All users)'
UninstallDisplayNameMarks=%1 (%2, %3)
UninstallDisplayNameMark32Bit=32位
UninstallDisplayNameMark64Bit=64位
UninstallDisplayNameMarkAllUsers=所有用户
UninstallDisplayNameMarkCurrentUser=当前用户
; *** 安装后错误
ErrorOpeningReadme=尝试打开自述文件时出错。
ErrorRestartingComputer=安装程序不能重新启动电脑,请手动重启。
; *** 卸载消息
UninstallNotFound=文件“%1”不存在。无法卸载。
UninstallOpenError=文件“%1”不能打开。无法卸载。
UninstallUnsupportedVer=此版本的卸载程序无法识别卸载日志文件“%1”的格式。无法卸载
UninstallUnknownEntry=在卸载日志中遇到一个未知的条目 (%1)
ConfirmUninstall=您确认想要完全删除 %1 及它的所有组件吗?
UninstallOnlyOnWin64=这个安装程序只能在64位Windows中进行卸载。
OnlyAdminCanUninstall=这个安装的程序需要有管理员权限的用户才能卸载。
UninstallStatusLabel=正在从您的电脑中删除 %1请稍等。
UninstalledAll=%1 已顺利地从您的电脑中删除。
UninstalledMost=%1 卸载完成。%n%n有一些内容无法被删除。您可以手动删除它们。
UninstalledAndNeedsRestart=要完成 %1 的卸载,您的电脑必须重新启动。%n%n您想立即重新启动电脑吗
UninstallDataCorrupted=文件“%1”已损坏无法卸载
; *** 卸载状态消息
ConfirmDeleteSharedFileTitle=删除共享文件吗?
ConfirmDeleteSharedFile2=系统中包含的下列共享文件已经不再被其它程序使用。您想要卸载程序删除这些共享文件吗?%n%n如果这些文件被删除但还有程序正在使用这些文件这些程序可能不能正确执行。如果您不能确定选择“否”。把这些文件保留在系统中以免引起问题。
SharedFileNameLabel=文件名:
SharedFileLocationLabel=位置:
WizardUninstalling=卸载状态
StatusUninstalling=正在卸载 %1...
; *** Shutdown block reasons
ShutdownBlockReasonInstallingApp=正在安装 %1。
ShutdownBlockReasonUninstallingApp=正在卸载 %1。
; The custom messages below aren't used by Setup itself, but if you make
; use of them in your scripts, you'll want to translate them.
[CustomMessages]
NameAndVersion=%1 版本 %2
AdditionalIcons=附加快捷方式:
CreateDesktopIcon=创建桌面快捷方式(&D)
CreateQuickLaunchIcon=创建快速运行栏快捷方式(&Q)
ProgramOnTheWeb=%1 网站
UninstallProgram=卸载 %1
LaunchProgram=运行 %1
AssocFileExtension=将 %2 文件扩展名与 %1 建立关联(&A)
AssocingFileExtension=正在将 %2 文件扩展名与 %1 建立关联...
AutoStartProgramGroupDescription=启动组:
AutoStartProgram=自动启动 %1
AddonHostProgramNotFound=%1无法找到您所选择的文件夹。%n%n您想要继续吗

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app_id: 728B3532-C74B-4870-9068-BE70FE12A3E6
app_name: FlClash
publisher: chen08209
publisher_url: https://github.com/chen08209/FlClash
display_name: FlClash
executable_name: FlClash.exe
output_base_file_name: FlClash.exe
setup_icon_file: ..\windows\runner\resources\app_icon.ico
locales:
- lang: zh
file: ..\windows\packaging\exe\ChineseSimplified.isl
- lang: en

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cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)

121
windows/runner/Runner.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#pragma code_page(65001)
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_APP_ICON ICON "resources\\app_icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
#if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
#define VERSION_AS_NUMBER FLUTTER_VERSION_MAJOR,FLUTTER_VERSION_MINOR,FLUTTER_VERSION_PATCH,FLUTTER_VERSION_BUILD
#else
#define VERSION_AS_NUMBER 1,0,0,0
#endif
#if defined(FLUTTER_VERSION)
#define VERSION_AS_STRING FLUTTER_VERSION
#else
#define VERSION_AS_STRING "1.0.0"
#endif
VS_VERSION_INFO VERSIONINFO
FILEVERSION VERSION_AS_NUMBER
PRODUCTVERSION VERSION_AS_NUMBER
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "CompanyName", "com.follow" "\0"
VALUE "FileDescription", "FlClash" "\0"
VALUE "FileVersion", VERSION_AS_STRING "\0"
VALUE "InternalName", "clash" "\0"
VALUE "LegalCopyright", "Copyright (C) 2023 com.follow. All rights reserved." "\0"
VALUE "OriginalFilename", "FlClash.exe" "\0"
VALUE "ProductName", "clash" "\0"
VALUE "ProductVersion", VERSION_AS_STRING "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
flutter_controller_->engine()->SetNextFrameCallback([&]() {
});
// Flutter can complete the first frame before the "show window" callback is
// registered. The following call ensures a frame is pending to ensure the
// window is shown. It is a no-op if the first frame hasn't completed yet.
flutter_controller_->ForceRedraw();
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}

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@@ -0,0 +1,33 @@
#ifndef RUNNER_FLUTTER_WINDOW_H_
#define RUNNER_FLUTTER_WINDOW_H_
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <memory>
#include "win32_window.h"
// A window that does nothing but host a Flutter view.
class FlutterWindow : public Win32Window {
public:
// Creates a new FlutterWindow hosting a Flutter view running |project|.
explicit FlutterWindow(const flutter::DartProject& project);
virtual ~FlutterWindow();
protected:
// Win32Window:
bool OnCreate() override;
void OnDestroy() override;
LRESULT MessageHandler(HWND window, UINT const message, WPARAM const wparam,
LPARAM const lparam) noexcept override;
private:
// The project to run.
flutter::DartProject project_;
// The Flutter instance hosted by this window.
std::unique_ptr<flutter::FlutterViewController> flutter_controller_;
};
#endif // RUNNER_FLUTTER_WINDOW_H_

43
windows/runner/main.cpp Normal file
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#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"FlClash", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}

16
windows/runner/resource.h Normal file
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@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Runner.rc
//
#define IDI_APP_ICON 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.4 KiB

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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 and Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
</application>
</compatibility>
</assembly>

65
windows/runner/utils.cpp Normal file
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#include "utils.h"
#include <flutter_windows.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
void CreateAndAttachConsole() {
if (::AllocConsole()) {
FILE *unused;
if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
_dup2(_fileno(stdout), 1);
}
if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
_dup2(_fileno(stdout), 2);
}
std::ios::sync_with_stdio();
FlutterDesktopResyncOutputStreams();
}
}
std::vector<std::string> GetCommandLineArguments() {
// Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
int argc;
wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
if (argv == nullptr) {
return std::vector<std::string>();
}
std::vector<std::string> command_line_arguments;
// Skip the first argument as it's the binary name.
for (int i = 1; i < argc; i++) {
command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
}
::LocalFree(argv);
return command_line_arguments;
}
std::string Utf8FromUtf16(const wchar_t* utf16_string) {
if (utf16_string == nullptr) {
return std::string();
}
int target_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, nullptr, 0, nullptr, nullptr)
-1; // remove the trailing null character
int input_length = (int)wcslen(utf16_string);
std::string utf8_string;
if (target_length <= 0 || target_length > utf8_string.max_size()) {
return utf8_string;
}
utf8_string.resize(target_length);
int converted_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
input_length, utf8_string.data(), target_length, nullptr, nullptr);
if (converted_length == 0) {
return std::string();
}
return utf8_string;
}

19
windows/runner/utils.h Normal file
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#ifndef RUNNER_UTILS_H_
#define RUNNER_UTILS_H_
#include <string>
#include <vector>
// Creates a console for the process, and redirects stdout and stderr to
// it for both the runner and the Flutter library.
void CreateAndAttachConsole();
// Takes a null-terminated wchar_t* encoded in UTF-16 and returns a std::string
// encoded in UTF-8. Returns an empty std::string on failure.
std::string Utf8FromUtf16(const wchar_t* utf16_string);
// Gets the command line arguments passed in as a std::vector<std::string>,
// encoded in UTF-8. Returns an empty std::vector<std::string> on failure.
std::vector<std::string> GetCommandLineArguments();
#endif // RUNNER_UTILS_H_

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#include "win32_window.h"
#include "app_links/app_links_plugin_c_api.h"
#include <dwmapi.h>
#include <flutter_windows.h>
#include "resource.h"
namespace
{
/// Window attribute that enables dark mode window decorations.
///
/// Redefined in case the developer's machine has a Windows SDK older than
/// version 10.0.22000.0.
/// See: https://docs.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
constexpr const wchar_t kWindowClassName[] = L"FLUTTER_RUNNER_WIN32_WINDOW";
/// Registry key for app theme preference.
///
/// A value of 0 indicates apps should use dark mode. A non-zero or missing
/// value indicates apps should use light mode.
constexpr const wchar_t kGetPreferredBrightnessRegKey[] =
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
constexpr const wchar_t kGetPreferredBrightnessRegValue[] = L"AppsUseLightTheme";
// The number of Win32Window objects that currently exist.
static int g_active_window_count = 0;
using EnableNonClientDpiScaling = BOOL __stdcall(HWND hwnd);
// Scale helper to convert logical scaler values to physical using passed in
// scale factor
int Scale(int source, double scale_factor)
{
return static_cast<int>(source * scale_factor);
}
// Dynamically loads the |EnableNonClientDpiScaling| from the User32 module.
// This API is only needed for PerMonitor V1 awareness mode.
void EnableFullDpiSupportIfAvailable(HWND hwnd)
{
HMODULE user32_module = LoadLibraryA("User32.dll");
if (!user32_module)
{
return;
}
auto enable_non_client_dpi_scaling =
reinterpret_cast<EnableNonClientDpiScaling *>(
GetProcAddress(user32_module, "EnableNonClientDpiScaling"));
if (enable_non_client_dpi_scaling != nullptr)
{
enable_non_client_dpi_scaling(hwnd);
}
FreeLibrary(user32_module);
}
} // namespace
// Manages the Win32Window's window class registration.
class WindowClassRegistrar
{
public:
~WindowClassRegistrar() = default;
// Returns the singleton registrar instance.
static WindowClassRegistrar *GetInstance()
{
if (!instance_)
{
instance_ = new WindowClassRegistrar();
}
return instance_;
}
// Returns the name of the window class, registering the class if it hasn't
// previously been registered.
const wchar_t *GetWindowClass();
// Unregisters the window class. Should only be called if there are no
// instances of the window.
void UnregisterWindowClass();
private:
WindowClassRegistrar() = default;
static WindowClassRegistrar *instance_;
bool class_registered_ = false;
};
WindowClassRegistrar *WindowClassRegistrar::instance_ = nullptr;
const wchar_t *WindowClassRegistrar::GetWindowClass()
{
if (!class_registered_)
{
WNDCLASS window_class{};
window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
window_class.lpszClassName = kWindowClassName;
window_class.style = CS_HREDRAW | CS_VREDRAW;
window_class.cbClsExtra = 0;
window_class.cbWndExtra = 0;
window_class.hInstance = GetModuleHandle(nullptr);
window_class.hIcon =
LoadIcon(window_class.hInstance, MAKEINTRESOURCE(IDI_APP_ICON));
window_class.hbrBackground = 0;
window_class.lpszMenuName = nullptr;
window_class.lpfnWndProc = Win32Window::WndProc;
RegisterClass(&window_class);
class_registered_ = true;
}
return kWindowClassName;
}
void WindowClassRegistrar::UnregisterWindowClass()
{
UnregisterClass(kWindowClassName, nullptr);
class_registered_ = false;
}
Win32Window::Win32Window()
{
++g_active_window_count;
}
Win32Window::~Win32Window()
{
--g_active_window_count;
Destroy();
}
bool Win32Window::Create(const std::wstring &title,
const Point &origin,
const Size &size)
{
if (SendAppLinkToInstance(title))
{
return false;
}
Destroy();
const wchar_t *window_class =
WindowClassRegistrar::GetInstance()->GetWindowClass();
const POINT target_point = {static_cast<LONG>(origin.x),
static_cast<LONG>(origin.y)};
HMONITOR monitor = MonitorFromPoint(target_point, MONITOR_DEFAULTTONEAREST);
UINT dpi = FlutterDesktopGetDpiForMonitor(monitor);
double scale_factor = dpi / 96.0;
HWND window = CreateWindow(
window_class, title.c_str(), WS_OVERLAPPEDWINDOW,
Scale(origin.x, scale_factor), Scale(origin.y, scale_factor),
Scale(size.width, scale_factor), Scale(size.height, scale_factor),
nullptr, nullptr, GetModuleHandle(nullptr), this);
if (!window)
{
return false;
}
UpdateTheme(window);
return OnCreate();
}
bool Win32Window::Show()
{
return ShowWindow(window_handle_, SW_SHOWNORMAL);
}
bool Win32Window::SendAppLinkToInstance(const std::wstring &title)
{
// Find our exact window
HWND hwnd = ::FindWindow(kWindowClassName, title.c_str());
if (hwnd)
{
// Dispatch new link to current window
SendAppLink(hwnd);
// (Optional) Restore our window to front in same state
WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
GetWindowPlacement(hwnd, &place);
switch (place.showCmd)
{
case SW_SHOWMAXIMIZED:
ShowWindow(hwnd, SW_SHOWMAXIMIZED);
break;
case SW_SHOWMINIMIZED:
ShowWindow(hwnd, SW_RESTORE);
break;
default:
ShowWindow(hwnd, SW_NORMAL);
break;
}
SetWindowPos(0, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOMOVE);
SetForegroundWindow(hwnd);
// Window has been found, don't create another one.
return true;
}
return false;
}
// static
LRESULT CALLBACK Win32Window::WndProc(HWND const window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept
{
if (message == WM_NCCREATE)
{
auto window_struct = reinterpret_cast<CREATESTRUCT *>(lparam);
SetWindowLongPtr(window, GWLP_USERDATA,
reinterpret_cast<LONG_PTR>(window_struct->lpCreateParams));
auto that = static_cast<Win32Window *>(window_struct->lpCreateParams);
EnableFullDpiSupportIfAvailable(window);
that->window_handle_ = window;
}
else if (Win32Window *that = GetThisFromHandle(window))
{
return that->MessageHandler(window, message, wparam, lparam);
}
return DefWindowProc(window, message, wparam, lparam);
}
LRESULT
Win32Window::MessageHandler(HWND hwnd,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept
{
switch (message)
{
case WM_DESTROY:
window_handle_ = nullptr;
Destroy();
if (quit_on_close_)
{
PostQuitMessage(0);
}
return 0;
case WM_DPICHANGED:
{
auto newRectSize = reinterpret_cast<RECT *>(lparam);
LONG newWidth = newRectSize->right - newRectSize->left;
LONG newHeight = newRectSize->bottom - newRectSize->top;
SetWindowPos(hwnd, nullptr, newRectSize->left, newRectSize->top, newWidth,
newHeight, SWP_NOZORDER | SWP_NOACTIVATE);
return 0;
}
case WM_SIZE:
{
RECT rect = GetClientArea();
if (child_content_ != nullptr)
{
// Size and position the child window.
MoveWindow(child_content_, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, TRUE);
}
return 0;
}
case WM_ACTIVATE:
if (child_content_ != nullptr)
{
SetFocus(child_content_);
}
return 0;
case WM_DWMCOLORIZATIONCOLORCHANGED:
UpdateTheme(hwnd);
return 0;
}
return DefWindowProc(window_handle_, message, wparam, lparam);
}
void Win32Window::Destroy()
{
OnDestroy();
if (window_handle_)
{
DestroyWindow(window_handle_);
window_handle_ = nullptr;
}
if (g_active_window_count == 0)
{
WindowClassRegistrar::GetInstance()->UnregisterWindowClass();
}
}
Win32Window *Win32Window::GetThisFromHandle(HWND const window) noexcept
{
return reinterpret_cast<Win32Window *>(
GetWindowLongPtr(window, GWLP_USERDATA));
}
void Win32Window::SetChildContent(HWND content)
{
child_content_ = content;
SetParent(content, window_handle_);
RECT frame = GetClientArea();
MoveWindow(content, frame.left, frame.top, frame.right - frame.left,
frame.bottom - frame.top, true);
SetFocus(child_content_);
}
RECT Win32Window::GetClientArea()
{
RECT frame;
GetClientRect(window_handle_, &frame);
return frame;
}
HWND Win32Window::GetHandle()
{
return window_handle_;
}
void Win32Window::SetQuitOnClose(bool quit_on_close)
{
quit_on_close_ = quit_on_close;
}
bool Win32Window::OnCreate()
{
// No-op; provided for subclasses.
return true;
}
void Win32Window::OnDestroy()
{
// No-op; provided for subclasses.
}
void Win32Window::UpdateTheme(HWND const window)
{
DWORD light_mode;
DWORD light_mode_size = sizeof(light_mode);
LSTATUS result = RegGetValue(HKEY_CURRENT_USER, kGetPreferredBrightnessRegKey,
kGetPreferredBrightnessRegValue,
RRF_RT_REG_DWORD, nullptr, &light_mode,
&light_mode_size);
if (result == ERROR_SUCCESS)
{
BOOL enable_dark_mode = light_mode == 0;
DwmSetWindowAttribute(window, DWMWA_USE_IMMERSIVE_DARK_MODE,
&enable_dark_mode, sizeof(enable_dark_mode));
}
}

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#ifndef RUNNER_WIN32_WINDOW_H_
#define RUNNER_WIN32_WINDOW_H_
#include <windows.h>
#include <functional>
#include <memory>
#include <string>
// A class abstraction for a high DPI-aware Win32 Window. Intended to be
// inherited from by classes that wish to specialize with custom
// rendering and input handling
class Win32Window
{
public:
struct Point
{
unsigned int x;
unsigned int y;
Point(unsigned int x, unsigned int y) : x(x), y(y) {}
};
struct Size
{
unsigned int width;
unsigned int height;
Size(unsigned int width, unsigned int height)
: width(width), height(height) {}
};
Win32Window();
virtual ~Win32Window();
// Creates a win32 window with |title| that is positioned and sized using
// |origin| and |size|. New windows are created on the default monitor. Window
// sizes are specified to the OS in physical pixels, hence to ensure a
// consistent size this function will scale the inputted width and height as
// as appropriate for the default monitor. The window is invisible until
// |Show| is called. Returns true if the window was created successfully.
bool Create(const std::wstring &title, const Point &origin, const Size &size);
// Show the current window. Returns true if the window was successfully shown.
bool Show();
// Release OS resources associated with window.
void Destroy();
// Inserts |content| into the window tree.
void SetChildContent(HWND content);
// Returns the backing Window handle to enable clients to set icon and other
// window properties. Returns nullptr if the window has been destroyed.
HWND GetHandle();
// If true, closing this window will quit the application.
void SetQuitOnClose(bool quit_on_close);
// Return a RECT representing the bounds of the current client area.
RECT GetClientArea();
protected:
// Processes and route salient window messages for mouse handling,
// size change and DPI. Delegates handling of these to member overloads that
// inheriting classes can handle.
virtual LRESULT MessageHandler(HWND window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept;
// Called when CreateAndShow is called, allowing subclass window-related
// setup. Subclasses should return false if setup fails.
virtual bool OnCreate();
// Called when Destroy is called.
virtual void OnDestroy();
private:
friend class WindowClassRegistrar;
bool SendAppLinkToInstance(const std::wstring &title);
// OS callback called by message pump. Handles the WM_NCCREATE message which
// is passed when the non-client area is being created and enables automatic
// non-client DPI scaling so that the non-client area automatically
// responds to changes in DPI. All other messages are handled by
// MessageHandler.
static LRESULT CALLBACK WndProc(HWND const window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept;
// Retrieves a class instance pointer for |window|
static Win32Window *GetThisFromHandle(HWND const window) noexcept;
// Update the window frame's theme to match the system theme.
static void UpdateTheme(HWND const window);
bool quit_on_close_ = false;
// window handle for top level window.
HWND window_handle_ = nullptr;
// window handle for hosted content.
HWND child_content_ = nullptr;
};
#endif // RUNNER_WIN32_WINDOW_H_